Bot Land is a browser-based game that is still in development. You can learn more at https://bot.land. I streamed creating this tier list. You can watch the VOD of it on YouTube: https://youtu.be/F-PUJEErrQA
Attack/Offense
Vanilla Lasers
Pros
- Blind fire
Cons
- Countered by reflect
- Not a good secondary weapon
Attacking
Any defense that doesn’t reflect they’re great against.
Defending
Fine, very easily countered though.
Missiles
Pros
- Fire in every direction
Cons
- Countered by reflect
- Don’t do enough damage
Attacking
Ok, not great. Vulnerable to weapons with a bigger range, and vulnerable to weapons with a smaller range.
Defending
Good at being a secondary weapon on Artillery bots, for example.
Artillery
Pros
- Biggest range
- Lots of damage
- They splash damage adjacent tiles
- They don’t care about reflect
Cons
- Travel time
- Countered by teleport, melee
Attacking
Great against defenses that don’t move much.
Defending
Ok choice for defense, but not great against many attack patterns. You will need some other bots that “pin” the attackers, so you can hit them with artillery. Usually a secondary weapon vastly increases the effectiveness of artillery bots. I’d recommend zappers or missiles as secondary weapon.
Zapper
Pros
- Works while you’re using another weapon
- Hits cloaked targets (since it’s untargeted)
Cons
- Has to be used at short range
Attacking
Must have for melee bots, since it’s free extra damage.
Defending
Ok if you like the attacker to be close to you (which you shouldn’t like), and thus not too great because they take a slot that you could use for support hardware.
Melee
Pros
- Deals good damage
- Good counter to most ranged damage if you can get close
Cons
- Bot has to get close to enemies
- Weak against artillery/other ranged damage
- Countered by bigger range (artillery etc)
Attacking
Great against most defenses. Works well with zappers, doesn’t need any other weapons. Gets even better if you move faster (teleport, thrusters)
Defending
Again, ok if you like the attacker to be close to you (see zappers, which are better at that)
Landmines
Pros
- Explode enemies, I guess…
Cons
- Enemies have to step on them
- Needs good scripts
Attacking
Very, very niche. But can be ok.
Defending
Weak, really hard to use effectively.
Inferno Lasers
Pros
- They burn things
- Easier to use than normal lasers
- Keep dealing damage to cloaked enemies/de-cloak enemies
Cons
- They don’t deal as much hit damage
- Countered by reflect
Attacking
Have edge cases where they are better than normal lasers, in general they are about the same though. Maybe a bit easier to use.
Defending
Similar to lasers. Not really better or worse.
Inferno Zappers
Pros
- They still zap
- Do fire damage (de-cloak, enemy can move out of range)
Cons
- Deal less initial damage
- DoT on zapper is less valuable
- Reflect
Attacking
Ok. Great with melee attack bots
Defending
Like normal zappers, not that great. But better against some attack strategies as a close quarters weapon, since you keep dealing damage to enemies that retreat from directly attacking you.
Stunning Lasers
Pros
- Unique effect of stunning.
Cons
- Requires a strategy tailored to them, due to reduced damage
- Countered by reflect
Attacking
Hard to use for attacks, require other damage sources to work.
Defending
Good for ranged defenses (which is really the only good kind of defense), even when they just hit random targets.
Vampiric Lasers
Pros
- Heals your bot (without taking up an extra slot or turn)
Cons
- Deals less damage per hit
- Countered by reflect
Attacking
Less wasted turns when attacking chips. Ok, drop-in replacement of lasers that can be better in edge cases.
Defending
Better healing sources for defense than sacrificing laser damage.
Acceleration Missiles
Note: haven’t used the new, revised acceleration missiles
Pros
- Can eventually deal a lot of damage.
- Sound really neat on paper
Cons
- Not great in practice
- Countered by reflect
I don’t think you should be using them. Neither for attack nor defense.
Support/Defense
Cloaking
Pros
- Enemies can’t see you when you’re cloaked (while you don’t walk into them)
Cons
- Doesn’t work well with melee or Zappers
- Cooldown – can only cloak every now and then
Attacking
Ok for attacks, requires very specific usage, don’t use with melee!
Defending
Not as valuable, so very niche.
Regen
Pros
- Restores life
Cons
- Only restores a little life
Attacking
Don’t bother, if you’d survive due to regen, another form of support may have been more effective.
Defending
Don’t bother either, use the chip.
Teleport
Pros
- It moves your bot far quickly.
Cons
- Has a cooldown
Attacking
Great for retreating, not as good for quick melee or similar.
Defending
Great for getting in the first hit, retreating is less of an issue/consideration.
Thrusters
Pros
- Makes you attack faster
- Can potentially kill enemy just before it would kill you (1v1 duel winner)
Cons
- Not as good if your enemy has more thrusters (or haste)
- Not as useful if you have teleport
Attacking
Good if you have spare slots
Defending
Good if there’s a thruster meta, but really only use it for spare slots, haste chip has similar effect for free.
Reflect
Pros
- Reflects ALL the things
Cons
- Sometimes on cooldown
- Never a guaranteed reflect
Attacking
Use whenever you encounter things that you can reflect. Prefer over any other defensive hardware. I have two versions of many bots, one with and one without reflect, since reflect is useless when attacking any defense without lasers or missiles. What to replace reflect with depends on the strategy for the bot.
Defending
Reflecting wall in front is pretty good, if your bots die quick, all bots should probably have some reflect. If you use reflect, you’ll see more artillery and melee attacks.
Makes it really easy to deal with any strat that uses weapons that can be reflected and you can focus on other strategies.
Shield
Pros
- Shields your bot from damage
- Shield other entities
Cons
- Have to be activated
Attacking
Solid, better than repair for simple strats.
Defending
Depends, can be strong, but active healing by specialized healers is stronger, since those don’t take up a slot or turn.
Armor
Pros
- Reduces damage taken
- Passive
Cons
- Reflect is the better slot filler
- Worse than regen, only absorbs so much damage, while regen can regenerate infinite damage taken (in theory)
Attacking
Not sure why you’re not using reflect…
Defending
At least have the decency to use regen.
EMP
Pros
- Disables weapons
Cons
- Not great against activatables
- Hard to time right, due to range
Attacking
If you’re using EMP as an attacker, I’m sure you have a good reason for it.
Defending
Good to shut down that one annoying thing you forgot to deal with in your defense. Requires some custom code to be effective.
Repair
Pros
- Repair yourself
- Repair others
- Repair CPU
Cons
- Not an AoE
Attacking
Do you want to live forever? If yes, build a bot that retreats and heals (and hope no-one follows you, as in TP away so they don’t see you anymore)
Defending
Use it when you don’t have area repair yet. Use it when you have some CPU cult worshiping your CPU. Have a dedicated bot, probably.
Area Repair
Pros
- Heals things
- AoE
Cons
- AoE (for attacking)
- Doesn’t heal things that aren’t bots
Attacking
Bad, because AoEs when attacking are hard.
Defending
Great. Use it (on a dedicated bot, or just anywhere)
Chips
Nice-to-have, don’t rely on them, generally not game-changing.